
Thyrnn
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Marid with Chigoes Strategy?Crim/I did some research and so far this is one strategy that's come up:
1) Make a party of 1-3 members (pld/nin + rdm/sch with graviga would be good) outside of the main ally party (this means that they are a party off to themselves)
2)this party goes in and attacks the marid ALONE and attempts to kite him (draw in makes this hard) and makes sure they have buffs up all the time! This is until it spawns the first 2-3 chigoes
3)Keep alive as well as possible using graviga on the marid and the chigoes and keep kiting the marid until he spawns the other chigoes.
4) when the last set of chigoes spawn the kite party needs to die. (Supposedly 6 is the maximum number he can spawn). If the kite party dies before 6 chigoes spawn, you need to find more people willing to sacrifice themselves.
Note: This strategy has NOT been proven as of the posting of the article.
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tka
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one of the things im curious about... i know some chigoe die with one hit from a ws or job ability.I know ive used shield bash enough on chigoes to know that it one shots them. perhaps we can see if this holds true in the chamber as well.Seeing how a single shield bash or aoe ws will take care of the whole lot.
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Vimes
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I used jump on one after i died the first time, it just caused the whole group to link and rape me, the one i jumped (and believe i connected) was still alive afterwards
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tka
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cool v thanks for the info, i was very curious about that
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Jesh
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Marid Strategy ProposalSo far I've fought this thing twice and the first time i did it my group lasted a good bit with blms combined agas on the chigoes when they spawn. They dont have much hp, but i can confirm that once they die they do come back rather quickly and they hit hard. The kite strategy above sounds good, tho I'm not sure how many chigoes spawn at a given time or what job other than a mage could claim all off the spawns at once when they do pop.
Thinking about this in detail, considering how hard the monster hits and his ability to call pets(I recall being hit pretty hard and having to use my 2hour to even by me about 2 minutes up with it). Its attack speed seemed moderate and idk if we had Slow or Slow II on it at any time.
1. Nin/War or Pld/nin tanks at least 2 on either side: Being the mob hits so hard it would be a strain on mage mp to keep straight pld/war tank alive for fight duration. Nin/war tanks with standard enmity/dmg down/hp up tanking gear(arhats, jelly ring, bomb queen ring etc).
2. DD/Thf jobs for hate control on the /Nin tanks: The spike dmg from SATA steel cyclone or tachi Gekko couldnt hurt and i dont see any single tank being able to last against the marid for a whole fight unless he had 4 whms at his desposal. Jobs not subbin thf would of course be thfs themselves, rngs, mages etc.
3. Pld/War and any Nin/war not tanking the marid to voke chigoes when they spawn: This part here can pretty much make or break the battle from what i gather. As the chigoe spawn it will be the role of these jobs to voke/flash/ninjutsu them away from the main battle and kite/hold in order for blms to nuke them dead. 2 extra pld and say 1 extra nin would be enough to handle at max 6 chigoe considering 1 pld can take about 2 chigoe(flash/voke) and a nin could do the same(voke/ninjutsu). Also considering that not all 6 chigoe spawn at one time which would make this much easier to do.
4. Blm party : During the clearing of normal monsters, basic duties are sleeping any adds and nuking for finishing kills. Come time for Marid, blms have a stun rotation set for posboscri shower(if i spelled that right). This move will give the marid back 1k -10k of his hp and we cannot have that. He grows resistant to stuns over time but that move needs to be stopped. I'd have blms focus on Stun rotation first and all but the one next for stun focus on chigoe control with a few timely nukes on the Marid.
5 Puller/s: should not be engaged in battle until Mega is pulled, which by that time room should be cleared. Puller needs to be mindful of battlefield in case 1 of the 4 special mobs pops because we should aim to always kill those when they do. 1 of them "weakens" the mobs in the field and that would be a great advantage and another if left alone "strengthens" them and that we cannot have.
6: Party distribution: 3 main tanks teamed with a brd, whm, rdm for obvious reasons(mambo, minne, march, phalanx II etc). 1 tank in blm party and all tanks in same alliance(assuming we go in with 1 and 1/2 alliance at least). 2 DD/thf assigned to 1 tank specifically as SATA buddies so on each side of the Marid u have 1 tank and 2 DD to SATA off him.
Still many variables to consider, with the limited info on the mob its hard to make an iron clad plan. We know he has Draw in so kiting is possible but would be extremely slow going. Plus to kite something that can call pets during the kite would mean death to the kiter especially in a long lasting fight. We dont know how much HP this monster has but assuming we have 30 mins max and the fact he can heal himself for huge chunks of hp at a time, I am assuming his hp isn't high at all and we can whittle him with melee attacks.
but this is my idea and any feedback on it is appreciated and glad to have the chance to voice my opinion.
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