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Grimgerde's Chambers information

 
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tka
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Joined: 12 Jun 2008
Posts: 43

PostPosted: Thu Jun 12, 2008 10:39 am    Post subject: Grimgerde's Chambers information Reply with quote

Boss:
  (only one boss per run)    Hakenmann (Orobon)  
 Hildesvini (Marid)  
 Himinrjot (Buffalo)  
 Hraesvelg (Manticore)  
 Morbol Emperor (Morbol)  
 Nihhus (Wivre)  
 Repeatable:    Yes  
 Reward:    Key Item: Grimgerde's Feather  
 500 Ampoules of Therion Ichor  


Treasure
 Items:    Hero's Reflections  
 Armoury Crate:    Adaman Ingot  
 Scintillant Ingot  
 Dusty Potion  
 Pro-Ether  
 Amrita  
 Dusty Scroll of Reraise  
 Max-Potion  
 Assassin's Drink  
 Fanatic's Drink  
 Fool's Drink  
 Ameretat Vine x2 (Morbol Emperor)  
 Buffalo Hide (Himinrjot)  
 Buffalo Meat (Himinrjot)  
 Lacquer Tree Log (Morbol Emperor)  
 Orobon Meat (Hakenmann)  
 Manticore Fang (Hraesvelg)  
 Manticore Hair (Hraesvelg)  
 Manticore Fang (Hraesvelg)  
 Marid Hair (Hildesvini)  
 Marid Hide x2 (Hildesvini)  
 Wivre Horn (Nihhus)  
 Wivre Hide (Nihhus)  
 Wivre Maul (Nihhus)  
 Abjurations:    Dryadic Abjuration: Feet  
 Earthen Abjuration: Legs  
 Earthen Abjuration: Body  
 Phantasmal Abjuration: Hands  
 Phantasmal Abjuration: Legs  
 Wyrmal Abjuration: Head  

Monsters Found Here
Note: Pulling or aggroing one type of mob will cause the rest of the mobs of that type to link, regardless of where they are in the chamber. When pulled, it appears that everyone in the alliance gains hate, regardless of whether or not they have acted on the mobs. Members of other alliances will not necessarily gain hate once the first alliance dies.

The chamber appears to select two groups of monsters from the below list of normal monsters. The number of monsters varies with the type chosen, and are always in groups of 6 or 12. Either two groups of monsters and a weaker boss or one group of monsters and a stronger boss (a single boss can spawn as either strong or weak) will load.




Normal Monsters  
Name  Family  
Bugard-X Bugards  
Chigoe Chigoes  
Craven Einherjar Ghosts  
Dark Elemental Elementals  
Djigga (Occasionally spawn from Hildesvini) Chigoes  
Einherjar Eater Worms  
Hazhalm Bat Giant Bats  
Hazhalm Bats Bat Trios  
Hyndla Hounds  
Infected Wamoura Wamoura  
Logi Bomb  
Nickur Doomed  
Rotting Huskarl (Warrior) Skeletons  
Rotting Huskarl (Black Mage) Skeletons  
Sjokrakjen Sea Monks  
Special Monsters  
Name  Family  
Huginn Bird  
Muninn Bird  
Heithrun Sheep  
Saehrimnir Tiger  

Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively.

Huginn will leave behind an Armoury Crate containing various consumable items upon defeat.
Muninn will weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received.
Heithrun is the rarest of the four and will double the items in treasure chest after defeating boss.
Saehrimnir will strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received.


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